Node Reference

Generators

Sound sources that create the initial musical signal.

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Oscillator
The basic pitched sound source with waveform selection and pitch transposition.

Use the Oscillator node when you want a direct, classic synth source. It reacts to note input and can be shaped by an envelope, expanded by a chord node, driven by an arpeggiator, and modulated by an LFO target input.

oscwaveformpitchenv
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FM Mod
A frequency modulation source with separate carrier and modulator waveforms plus modulation depth controls.

FM Mod is a more advanced pitched generator designed for metallic, animated, and harmonically rich timbres. It still behaves like a note-driven source, but its tone is defined by the relationship between the carrier and the modulator.

fmcarriermodulatormod ratio
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Sample
A simple playable audio-file source that pitches one imported sample across the keyboard.

Use Sample when you want to play a single imported sound chromatically from the keyboard, inline piano, MIDI controller, or sequencer. The original sample plays at normal speed around A4, then follows the notes you trigger.

samplesampleraudio filereverse
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Granular
A sample-based source that turns a short audio file into playable grain textures.

Use Granular when you want to transform an imported sound into pads, swarms, freezes, noisy attacks, or evolving textures. It responds to note input like other pitched sources, then plays many short grains from the loaded audio.

granulargrainsamplewaveform
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Drum Machine
A large performance-oriented node with sample slots, banks, pages, rate controls, and step sequencing.

The Drum Machine node bundles drum sample management and pattern programming into the graph itself. Each page has its own bank selection and pattern length, which makes it suitable for building variations quickly.

drumsamplestep sequencerpage
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