Reverb
Creates space with controllable wet level, decay, pre-delay, and tonal brightness.
Reverb is the main ambience node for placing sounds into a perceived room or tail. It works well after melodic sources, drums, or even filtered textures when you want depth.
To use it, place Reverb after the source or bus, raise Mix until the space is audible, then set Decay, Pre-delay, and Tone so the tail supports the dry signal.
Pre-delay and tone are especially helpful for fitting the reverb around the direct signal rather than washing it out immediately.
- • A straightforward ambience processor for depth and space.
- • Decay and pre-delay make it easy to separate size from clarity.
- • Tone helps keep the tail dark or bright depending on the patch.
Mix
Set how much ambience enters the final signal.
Decay / Pre-delay
Shape how long the tail lasts and how quickly it starts.
Tone
Brighten or darken the reverb return.
Reverb node
Visual reference for reverb node.