Node Reference

Effects

Processing nodes that shape dynamics, tone, time, filtering, and harmonic color.

12

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Comp/Lim
A dynamics processor for controlling peaks and reshaping the energy of a signal.

The compressor helps tame uneven dynamics, create sustain, or push sounds forward in a mix-like patch. It is useful on drums, basses, and complex layered sources.

compressorthresholdratioknee
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Limiter
A fast protection-style dynamics node focused on threshold, attack, and gain ceiling.

Use the Limiter node near the end of the chain when you want a safety stage for hot patches or drums. It is more direct than the compressor and focuses on keeping levels under control.

limiterceilinggain limitpeak control
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Distortion
Adds harmonic aggression and bite, with tone, mix, and output compensation.

The Distortion node is a straightforward way to add edge and body to a signal. It can be used subtly for warmth or pushed hard for aggressive textures.

distortiondrivetonemix
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Overdrive
Adds warm soft clipping with a controllable color control for amp-like edge.

The Overdrive node is useful when you want a warmer, more rounded edge than the Distortion node. It can thicken basses and leads, add bite to drums, or make a quiet part feel more forward without turning it into a harsh effect.

overdrivedrivetonecolor
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Bit Crusher
Adds digital grit by lowering bit depth and reducing how often the signal updates.

Bit Crusher is useful when you want crunchy digital edges, lo-fi drums, old sampler flavor, or harsh stepped textures. It can be subtle at higher bit settings or very destructive at low values.

bit crusherbitcrushlo-fidigital
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Delay
A time-based echo processor that works either in free time or BPM-synced divisions.

Delay adds repeats to a signal and can either lock to the sequencer tempo or run freely in milliseconds. This makes it flexible for both rhythmic echoes and looser ambient spaces.

delayechofeedbacksync
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Comb Filter
A short-delay resonator for metallic coloration, flanging-like tones, and tuned hollow movement.

Comb Filter uses a very short delay with feedback to create peaks and notches in the sound. It can subtly color a source, make drums ring, or push a patch toward metallic and string-like textures.

comb filtercombfeedbackresonator
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Reverb
Creates space with controllable wet level, decay, pre-delay, and tonal brightness.

Reverb is the main ambience node for placing sounds into a perceived room or tail. It works well after melodic sources, drums, or even filtered textures when you want depth.

reverbambiencedecaypredelay
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High Pass
Removes low-frequency content and can add resonance around the cutoff.

The High Pass filter is useful for cleaning rumble, tightening low end, or making space for other layers. It can also become a creative effect when swept dynamically.

high passfiltercutoffresonance
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Low Pass
Removes high-frequency content and is one of the most musical motion tools in the patching workflow.

The Low Pass filter is useful for darkening sounds, smoothing harsh tops, or building classic subtractive sweeps. It often becomes one of the most expressive nodes when automated or LFO-modulated.

low passfilterdarkenresonance
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Band Pass
Focuses a narrower frequency range to create nasal, telephone-like, or moving resonant textures.

Band Pass is useful when you want to isolate the middle of a sound or create narrow sweeps. It can make broad signals feel more pointed and stylized.

band passbandwidthcenter frequencyfilter
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Ring Tone
A ring-modulation style processor with waveform, modulation frequency, and dry/wet mix.

Ring Tone adds metallic, sideband-rich movement by modulating the incoming audio with a built-in tone. It can be subtle at low frequency or aggressively inharmonic at higher settings.

ring modulationring tonesidebandsmetallic
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